Hobbies

Outside of work, I spend a lot of time doing street photography and hiking.

Photography helps me slow down and notice small, often overlooked interactions in everyday life, while hiking gives me space to think without screens. Find more about my Photography work here faisalrisq.framer.wiki/photograph

Design Manifesto

Hobbies

Outside of work, I spend a lot of time doing street photography and hiking.

Photography helps me slow down and notice small, often overlooked interactions in everyday life, while hiking gives me space to think without screens. Find more about my Photography work here faisalrisq.framer.wiki/photograph

Vienna, 2023

Styrso, 2025

Styrso, 2025

Montserrat, 2024

Gothenburg, 2025

Helsinki, 2025

My Design Manifesto

This manifesto defines who I am as a designer, guiding my choices, and shaping my work.

First things first;

Whether through a serious game, a playful installation, a digital product, or a speculative environment, my goal is always the same: to help people notice what they’ve never noticed, feel what they’ve never felt, and rethink what they’ve always taken for granted.

I work inside complexity instead of simplifying it away.

Wicked problems, ecological tensions, social dilemmas. They are invitations to design systems where people can explore consequences, negotiate perspectives, and imagine alternative futures.

I choose depth over surface.

A design should provoke thought before it pleases the eye. I ground my decisions in narrative, ethics, and careful observation. I search for the underlying forces shaping a problem and build experiences that help people see those forces.

Playfulness is how I disrupt rigid thinking.

I use play not as decoration, but as a way to lower defenses and open space for reflection. In play, people experiment freely, confront consequences safely, and explore unfamiliar possibilities without fear.

First things first;

Whether through a serious game, a playful installation, a digital product, or a speculative environment, my goal is always the same: to help people notice what they’ve never noticed, feel what they’ve never felt, and rethink what they’ve always taken for granted.

I work inside complexity instead of simplifying it away.

Wicked problems, ecological tensions, social dilemmas. They are invitations to design systems where people can explore consequences, negotiate perspectives, and imagine alternative futures.

I choose depth over surface.

A design should provoke thought before it pleases the eye. I ground my decisions in narrative, ethics, and careful observation. I search for the underlying forces shaping a problem and build experiences that help people see those forces.

Playfulness is how I disrupt rigid thinking.

I use play not as decoration, but as a way to lower defenses and open space for reflection. In play, people experiment freely, confront consequences safely, and explore unfamiliar possibilities without fear.

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